The
test model of the Great Temple site
is one that has evolved over the last year and a half. This
model was meant to run in an Immersive Virtual Environment such as the
Cave. After Eileen Vote built the first working version, she and
Daniel Acevedo began testing it. One of the first things learned
was that, to increase the frame rate, we would have to decrease the
polygon count and change the way textures were running. Early
users typically responded with complaints about navigation.
We have
several research objectives that we are focusing on now: speed,
texture mapping, interaction in the system, user-interface and data
visualization.
The
first model represented a basic massing reconstruction of the whole
Temple and Theatron. Now we are using an in situ model (see system
design) which shows what the site looks like now, after
excavation. Although we are generally interested in allowing
archaeologists and architectural historians explore a virtual
reconstruction of the site, we all agree that using real data is far
more compelling and relevant.
see: System
Design and System
Implementation.