Modifications
23 Mar 2003 - J.L. Mundy - preparing for upgrade to vgl
computations restricted to vgl_homg_point_1d<double>
Seems somewhat overdoing it to template the transform
solvers since double is needed for robust computation
23 Jun 2003 - Peter Vanroose - made compute_cool_homg pure virtual
24 Jun 2003 - Peter Vanroose - implemented the second compute() method
13 Jun 2004 - Peter Vanroose - added compute() overload, similar to 2d interface
Definition in file vgl_h_matrix_1d_compute.h.
#include <vgl/vgl_homg_point_1d.h>
#include <vgl/algo/vgl_h_matrix_1d.h>
#include <vcl_vector.h>
Go to the source code of this file.
Classes | |
| class | vgl_h_matrix_1d_compute |
1.5.1