| contrib/gel/vsrl/vsrl_3d_output.cxx [code] | |
| contrib/gel/vsrl/vsrl_3d_output.h [code] | |
| contrib/gel/vsrl/vsrl_dense_matcher.h [code] | This is a base class for various dense matchers |
| contrib/gel/vsrl/vsrl_diffusion.cxx [code] | |
| contrib/gel/vsrl/vsrl_diffusion.h [code] | |
| contrib/gel/vsrl/vsrl_dynamic_program.cxx [code] | |
| contrib/gel/vsrl/vsrl_dynamic_program.h [code] | |
| contrib/gel/vsrl/vsrl_image_correlation.cxx [code] | |
| contrib/gel/vsrl/vsrl_image_correlation.h [code] | |
| contrib/gel/vsrl/vsrl_intensity_token.cxx [code] | |
| contrib/gel/vsrl/vsrl_intensity_token.h [code] | This token represents an element which has a single value associated with it |
| contrib/gel/vsrl/vsrl_manager.cxx [code] | This program was written to test the Dense Matching software |
| contrib/gel/vsrl/vsrl_manager.h [code] | |
| contrib/gel/vsrl/vsrl_menus.cxx [code] | Menus for use with the vgui_dense_matcher_test program(s) |
| contrib/gel/vsrl/vsrl_menus.h [code] | Menus for use with the vgui_dense_matcher_test program(s) |
| contrib/gel/vsrl/vsrl_null_token.cxx [code] | |
| contrib/gel/vsrl/vsrl_null_token.h [code] | This is a token that is used to represent a null assignment |
| contrib/gel/vsrl/vsrl_parameters.cxx [code] | |
| contrib/gel/vsrl/vsrl_parameters.h [code] | |
| contrib/gel/vsrl/vsrl_point_picker.cxx [code] | |
| contrib/gel/vsrl/vsrl_point_picker.h [code] | |
| contrib/gel/vsrl/vsrl_point_picker_sptr.h [code] | |
| contrib/gel/vsrl/vsrl_raster_dp_setup.cxx [code] | |
| contrib/gel/vsrl/vsrl_raster_dp_setup.h [code] | This class will take a vsrl_image_correlation class and a given y value to define which raster is to be used |
| contrib/gel/vsrl/vsrl_region_disparity.cxx [code] | |
| contrib/gel/vsrl/vsrl_region_disparity.h [code] | Routines to calculate disparity based on regions rather than pixels |
| contrib/gel/vsrl/vsrl_results_dense_matcher.cxx [code] | |
| contrib/gel/vsrl/vsrl_results_dense_matcher.h [code] | |
| contrib/gel/vsrl/vsrl_saliency_diffusion.cxx [code] | |
| contrib/gel/vsrl/vsrl_saliency_diffusion.h [code] | |
| contrib/gel/vsrl/vsrl_step_diffusion.cxx [code] | |
| contrib/gel/vsrl/vsrl_step_diffusion.h [code] | |
| contrib/gel/vsrl/vsrl_stereo_dense_matcher.cxx [code] | |
| contrib/gel/vsrl/vsrl_stereo_dense_matcher.h [code] | |
| contrib/gel/vsrl/vsrl_token.h [code] | In a dynamic programming problem we are given the task of assigning one set of tokens to another set of tokens |
| contrib/gel/vsrl/vsrl_token_saliency.cxx [code] | |
| contrib/gel/vsrl/vsrl_token_saliency.h [code] | This class is used to determine the saliency of a particular pixel |
| contrib/gel/vsrl/vsrl_window_accumulator.cxx [code] | |
| contrib/gel/vsrl/vsrl_window_accumulator.h [code] | This program will allow for efficient accumulation for a rectangular window that goes across an array |
1.5.1