| cast_to_pop_geometric_object() | pop_geometric_object | [inline] |
| cast_to_pop_point_2d() | pop_point_2d | [inline, virtual] |
| cast_to_pop_point_3d() | pop_geometric_object | [inline, virtual] |
| centre(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2) | vgl_point_2d< double > | |
| centre(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2, vgl_point_2d< double > const &p3) | vgl_point_2d< double > | |
| centre(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2, vgl_point_2d< double > const &p3, vgl_point_2d< double > const &p4) | vgl_point_2d< double > | |
| centre(vcl_vector< vgl_point_2d< double > > const &v) | vgl_point_2d< double > | |
| collinear(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2, vgl_point_2d< double > const &p3) | vgl_point_2d< double > | |
| coordinate_system_ | pop_geometric_object | |
| cost(pop_geometric_object *other) | pop_point_2d | [virtual] |
| cross_ratio(vgl_point_2d< T >const &p1, vgl_point_2d< T >const &p2, vgl_point_2d< T >const &p3, vgl_point_2d< T >const &p4) | vgl_point_2d< double > | |
| get_parameters() | pop_object | [inline] |
| ideal(double=(double) 0) const | vgl_point_2d< double > | |
| midpoint(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2, doublef=(double) 0.5) | vgl_point_2d< double > | |
| operator!=(vgl_point_2d< double >const &p) const | vgl_point_2d< double > | |
| operator+(vgl_point_2d< double > const &p, vgl_vector_2d< double > const &v) | vgl_point_2d< double > | |
| operator+=(vgl_point_2d< double > &p, vgl_vector_2d< double > const &v) | vgl_point_2d< double > | |
| operator-(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2) | vgl_point_2d< double > | |
| operator-(vgl_point_2d< double > const &p, vgl_vector_2d< double > const &v) | vgl_point_2d< double > | |
| operator-=(vgl_point_2d< double > &p, vgl_vector_2d< double > const &v) | vgl_point_2d< double > | |
| operator<<(vcl_ostream &s, vgl_point_2d< double > const &p) | vgl_point_2d< double > | |
| operator==(vgl_point_2d< double >const &p) const | vgl_point_2d< double > | |
| operator>>(vcl_istream &s, vgl_point_2d< double > &p) | vgl_point_2d< double > | |
| params_ | pop_object | [protected] |
| pop_geometric_object(pop_vertex *coordinate_system, vcl_vector< pop_parameter * > ¶ms) | pop_geometric_object | |
| pop_geometric_object(pop_vertex *coordinate_system) | pop_geometric_object | |
| pop_object() | pop_object | [inline] |
| pop_object(vcl_vector< pop_parameter * > ¶ms) | pop_object | [inline] |
| pop_point_2d(pop_vertex *coordinate_system, vcl_vector< pop_parameter * > ¶ms) | pop_point_2d | |
| pop_point_2d(pop_vertex *coordinate_system, double x, double y) | pop_point_2d | |
| ratio(vgl_point_2d< double > const &p1, vgl_point_2d< double > const &p2, vgl_point_2d< double > const &p3) | vgl_point_2d< double > | |
| vgl_point_2d< double >::set(doublepx, doublepy) | vgl_point_2d< double > | |
| vgl_point_2d< double >::set(doubleconst p[2]) | vgl_point_2d< double > | |
| pop_geometric_object::set(vcl_vector< pop_parameter * > ¶ms) | pop_object | [inline] |
| transform(pop_vertex *destination) | pop_geometric_object | |
| update() | pop_point_2d | [virtual] |
| vgl_closest_point_origin(vgl_line_2d< T > const &l) | vgl_point_2d< double > | |
| vgl_distance(vgl_point_2d< T >const &p1, vgl_point_2d< T >const &p2) | vgl_point_2d< double > | |
| vgl_point_2d() | vgl_point_2d< double > | |
| vgl_point_2d(doublepx, doublepy) | vgl_point_2d< double > | |
| vgl_point_2d(doubleconst v[2]) | vgl_point_2d< double > | |
| vgl_point_2d(vgl_homg_point_2d< double > const &p) | vgl_point_2d< double > | |
| vgl_point_2d(vgl_line_2d< double > const &l1, vgl_line_2d< double > const &l2) | vgl_point_2d< double > | |
| x() | vgl_point_2d< double > | |
| x() const | vgl_point_2d< double > | |
| y() | vgl_point_2d< double > | |
| y() const | vgl_point_2d< double > | |
| ~pop_geometric_object() | pop_geometric_object | [virtual] |
| ~pop_object() | pop_object | [inline, virtual] |
| ~pop_point_2d() | pop_point_2d | [virtual] |