A Similarity-based Aspect-Graph Approach to 3D Object Recognition 
L
abratory for
E
ngineering
M
an/Machine
S
ystems


 


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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GOAL
To represent a 3D object with a minimal set of 2D views sufficiently enough to recognize the object amongst a set of others from an unknown view.


Figure 1.  The set of models used in recognition experiments


OVERVIEW OF PROCEDURE
The goal of the aspect-graph representation is to partition the viewing space into a minimal set of views that can be distinguished as a group to determine view transitions, corresponding to visual events, e.g., as a new part comes into view. Since traditional methods based on the singularities of visual mapping are not applicable to complex free-form objects and also often result in numerous aspects, we adopt an approach based on grouping views into aspects using a notion of similarity between views.  One can abstractly view the similiarity-based aspect generation approach as performing "edge detection" on the viewing sphere by analyzing projections of the 3D object.  In contrast, the aspect generation method of using similarity of adjacent views can be viewed as a "region-growing" segmentation approach.  This has two distinct advantages.  First, the salience of a singularity in the visual mapping is related not only to its own significance but also on the lack of such events in its neighboring views.  Second, the grouping  of similar views can be done exclusively in the domain of 2D images without requiring or restricting 3D representations of shape.